I DON’T KNOW HOW I NEVER MENTIONED BUT THE GAME HAS A 255 PLUGINS LIMITATION NUMBER!
I don’t like them (the Nexus team) as I don’t like most of their “followers” users (because they are “fanatic sheep” without free will and mind), I don’t want to “advertising them” but since most of the mods you’ll need they are over there, I can’t but having links to their site. Nexus is a superb place to find great mods for your games, but also a HORRIBLE & FASCISTIC place to communicate with human beings. But, since most of the mods are published on Nexus, I can’t but keeping links sending the users to their site. The Nexus team insulted very much in any ways, so I was/am very angry and generally very negative towards the Nexus community. Therefore, I had to find another place to host my work and I decided TO MAKE MY OWN SITE for that purpose. I tried to put some sense to the Nexus Team (which they started investigating) by simply telling them that I’m making vanilla-based graphics and its very logical to look similar to other textures from other authors did the same (following the vanilla pattern).īut the Nexus Team simply didn’t care about my explanations and they demanded to remove the entire mod! I was insulted by their behavior and I refused to obey and they banned me forever from Nexus with unsubstantial childish accusations.
So, some “haters” (with purpose to find something to report me and get me banned) found similarities to few textures of mine (in my last mod on Nexus) with other older mods.
In Nexus community I made a lot friends but also a lot enemies – since I refuse to be “political correct” as the modern days demands. Now, I found time to write down the new updated Guide and upload it in my site…Īs you probably know I’m Lupus Hegemonia – a textures designer which I created over 50 mods for Skyrim and I published them on Nexus site community. Unfortunately, took a long time because I was very busy the entire 2021.
To start over, copy these plugins back into your Skyrim Special Edition\Data folder and rename them to replace the cleaned ones and use 圎ditQuickAutoclean instead.Is been a while since I hide this Guide to find some time and update it. These are just the vanilla files in your case, and these were replaced by the 'cleaned ones'. SSEEdit Backups contains all of the plugin files you have modified with 圎dit or any other 圎dit based mod to which you direct the output likewise. Position this mod just after the vanilla game files. If you want to replicate this from your current circumstance, right click the Overwrite and select "Create mod.", and call it 圎dit Output. If you follow these instructions, your SSEEdit Backups folder will be in an 圎dit Output mod instead of Overwrite. Then you should be cleaning with 圎ditQuickAutoClean rather than 圎dit if that is what you used. See the Tools Setup part of the guide to get the tools shown properly configured in MO.
My question is, since I have this problem already, how do i fix it? (See Pics for ref) In the Step guide it refers to this issue saying- " Overwrite at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!)". After I cleaned the masters the overwrite button in mod list window of MO2 appeared with the folder "SSEEdit Backups" shown. The situation at hand occured when i cleaned the master files of the game using SSEEdit (xedit), I havent launched the game with mods yet besides the initial vanilla steam game to get the base reference files. Now Im encountering an issue that is explicitly covered in the guide, but doesnt have a remedy for the situation. So I found this Step Skyrim Special Edition guide after installing a bunch of mods and following youtube and other websites guides and advice, needless to say there are some things in the STEP guide that wasnt covered by other sources.